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A tactical sci-fi card game

SOL DIVIDED

Mars, Earth, the Belt and the corporations are at war over the Solar System. Build a deck, take command of a fleet and fight for every orbit — in a story campaign, against the AI or online.

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4factions
400+cards
24commanders
5campaign acts
Four sides, no aliens

Humanity, divided

Every commander leads their own faction and one ally, so each deck mixes two ways of fighting.

A Martian marshal in a red coat, the Martian desert behind him

Mars

The Martian Republic

Disciplined infantry, heavy armour and orbital strikes. Mars hits first and hits hard.

An admiral of Earth's Coalition fleet

Coalition

Earth and the Moon

The biggest fleet in the system: energy shields, peacekeepers and capital ships that outlast everything.

A captain of the Belt colonies

Colonies

The Belt and the outer moons

Miners turned rebels. Camouflage, minefields, ambushes and ships held together with tape.

The chairman of a corporation

Corporations

Money is a weapon

Drones, androids and mercenaries — bought on credit and paid back later. And something in the labs that should not exist.

What's in the game

One game, many wars

Story campaign

Five acts across the Solar System as a young Martian officer. Win missions to unlock new cards, commanders and bases.

Online battles

Find an opponent in seconds or send a friend a five-letter room code. Lost your connection? You are put back into the battle.

Deck builder

Over 400 cards. Pick a commander and a base, build 40 cards from two factions and share the deck as a single line of text.

Three AI levels

From Recruit to Commander, an AI that plans its whole turn ahead. None of them ever sees your hand.

Two at one computer

Hand the mouse over between turns; the screen hides your hand so nobody peeks.

Learn as you play

Seven short tutorial missions and a built-in codex with every rule, keyword and card.

Screenshots

A look at the front

A battle: two lines of ships and ground units between the bases
Ships and ground units fight on two lines; the base is the prize.
A mission briefing over Mars
Campaign briefings before every mission.
The card collection
Over 400 cards to collect and unlock.
How it plays

Easy to start, deep to master

Charge the reactor

You get one more core every turn. Once a turn, burn a card in the reactor for an extra core now.

Two lines

Ships fight ships, ground units fight ground units — unless a bomber or an anti-air battery says otherwise.

Hold the sky

Whoever has more ships controls the air and hits the enemy base every turn.

Break the base

Every base has its own defences and ability. Bring its life to zero to win.

Join the war

A story campaign, three AI levels and online battles in one download.